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[FSX] FS Global Real Weather 1.7 Build 25 License Key



The weather, as with almost all of these packages, draws on a global network of reporting stations, all of which report their weather to each other, for flight planning and simply to aid each other in forecasting what will happen in the future.


The primary reason I use it so much, even though I have four packages capable of generating weather installed, is that it takes so little time to load and uses so few resources compared to the others. I run my weather applications on a networked notebook PC alongside my primary simming desktop, so quickly launching FSGRW bridge on the desktop takes about ten seconds, then two clicks downloads updatable real weather in FSGRW itself (which also loads in seconds), one more click after the initial download transfers it. Done. The entire launch, load and transfer sequence is done in a shorter time than either of the competing products I timed for comparison displayed their splashscreen for!




[FSX] FS Global Real Weather 1.7 Build 25 License Key



The ultimate Weather Engine for Prepar3D V5 giving you the best real weather experience in your simulator. Features include real upper and lower air winds, cloud types, clear air turbulence, icing, historic weather, weather reporting and flight planning and compatibility with ATC and AI Traffic.Features:


Selecting this option will apply the live weather conditions for the course selected. If real-time weather is applied, no other weather settings may be set. Note: This feature is only available with course versions 1.8 and higher and requires an internet connection.


Flight Simulator simulates the topography of the entire Earth using data from Bing Maps. Microsoft Azure's artificial intelligence (AI) generates the three-dimensional representations of Earth's features, using its cloud computing to render and enhance visuals, and real-world data to generate real-time weather and effects. Flight Simulator has a physics engine to provide realistic flight control surfaces, with over 1,000 simulated surfaces, as well as realistic wind modelled over hills and mountains. Some places are handcrafted, introduced in region-specific updates. To augment its realism, the Azure AI also incorporates real-time elements like natural weather and real-world air traffic.


The game was released to critical acclaim, with praise for its graphical fidelity, cited by critics as the "safest way to travel" during the COVID-19 pandemic. Several reviewers also placed it on their favorites' lists and called it the most aesthetically pleasing game of 2020, though there was criticism of its slow loading times, inaccuracies in rendering certain buildings, and unrealistic aerodynamics models. It also received several accolades, most notably winning Best Sim/Strategy Game at The Game Awards 2020.


The addition of third-party aircraft and airports are also supported within the simulator, as are additions of other services. Virtual Air Traffic Simulation Network (VATSIM) and the International Virtual Aviation Organisation (IVAO) are examples of online flight-simulation networks supported within Flight Simulator since release[15][16] that allow pilots to talk to human air traffic controllers (instead of the AI ones) and to each other where there is no ATC coverage. These services add to the realism of flight simulators, and VATSIM was even used in 2008 to test proposed real-world changes to ATC before implementation.[17] Many of the third-party add-ons are repaints or exclusive liveries.[18] In addition, there are other add-ons (mods) for things such as recording flights, and a weather mod designed by Weather Preset Pro. The Microsoft team has said that they "welcome [all third party developers] onboard," and that they are "critically important".[19] To simplify things, an in-game marketplace was created on the game's website featuring a variety of third-party content.[20] This also includes the stock world updates, and some third-party mods such as A32NX by FlyByWire Simulations for the Airbus A320neo control systems.[21] The team is also committed to introducing new paid downloadable content (DLC) every "two or three months".[22]


Microsoft Flight Simulator uses its in-house graphics and physics engine while using Microsoft Azure to provide over two petabytes of world map data taken from the cloud on demand.[23] Microsoft partnered with Blackshark.ai,[24] who developed a solution that uses Microsoft Azure and AI to analyze map data and photogrammetry to generate photorealistic 3D models of buildings, trees, terrain, and so on. This allows the simulator to depict parts of the world in 3D photorealism, and others in high definition.[25] Flight Simulator generates its terrain and scenery objects initially from satellite imagery or fly-by image scans.[26] Due to distortion from the fly-bys, color correction and shadow removal were essential.[27] An "offline procedural generation AI" uses those and the data from Bing Maps to generate the scenery and objects for the virtual world. This can be enhanced using human intervention to assemble photorealistic objects and scenery for even higher levels of realism.[26]


Developer Asobo Studio scanned the interiors and exteriors of aircraft with a 3D scanner to create their realistic looks, polished with modeling and printing.[29] Textron Aviation also helped with the realism of the Cessna and Beechcraft aircraft.[30] There are also realistic physics and weather systems, and utilization of real-world weather data. For instance, if it is raining somewhere in real life, it can rain in-game. Individual clouds have their own behaviours and will impact aircraft performance depending on its location within the system.[31] Flight Simulator features a 600-kilometre (370 mi) draw distance and allows the player to see storms on the horizon, with lightning cracking inside the clouds.[32] Flight Simulator is the first flight simulator to enable worldwide visual flight rules (VFR), a feature not seen in contemporary flight simulators used by airlines to train and test pilots.[33]


Through cloud-based technology, Flight Simulator sends data to the computer or console in real time, with AI being utilized to extrapolate geometry from a blend of satellite and flyover imagery.[34] Other sources of data include terrain data for landscaping, data for foliage density, real-time meteorological data,[33] and air traffic updates.[35] A separate atmospheric renderer simulates accurate humidity and pollution.[36] Skyscrapers cast shadows over each other that darken as the player reaches street level and cities disperse light at night that radiates the sky.[37] Cloud technology is used to calculate, among other things, the way air flows around natural structures such as mountains to cause pockets of turbulence, or stream in the world's real-time air traffic, and time of day and weather.[38] The game's detailed physics were also chained to the aircraft itself: for instance, certain aircraft speeds determine the speed of the water streaming through the aircraft's windows, and certain wind movements determine the shape of turbulence.[39]


Flight Simulator populates the world with animals and roads with vehicles, grasses have individual blades, and water flows realistically based on wind direction, creating the illusion of a living world.[46] The game world includes over 2 million cities and towns,[47] 1.5 billion buildings, 2 trillion trees, and 37,000 real-world airports.[48] This approach allows Microsoft to flag artifacts and visual anomalies from a bird's-eye view, clearing up the input for a world-building algorithm. The result is fed into Microsoft's artificial intelligence, stringing the environment together in the cloud, and then streamed to the computer (PC) or console in real time.[49] Flight Simulator features various animal species that can even be viewed at ground level, including birds, elephants, giraffes and bears.[50] It also allows the player to scout, chase and interact with real-world storms as they occur in real time.[51]


Six years before its release, the foundations of Flight Simulator began through work with Asobo on a product called HoloTour for Microsoft's HoloLens mixed reality headset. A challenge that later inspired the Flight Simulator project was to build a digital version of Machu Picchu's vast mountainside and vistas versus normal buildings at street level. This spurred Microsoft executive and Neumann to consult with the Bing Maps team to use their detailed photogrammetry data of Machu Picchu, which included the ruins, to create a HoloLens replica of it. Neumann later used Bing Maps photogrammetry data for Asobo to build a flight demo for the city of Seattle.[52] The technology incorporates Microsoft's discontinued Photosynth project, which generates 3D models from 2D photos.[59]


Regarding the aircraft 3D scanning technology, Asobo recalled that, although scanning saves more time and simplifies the work, scanning an aircraft can take a full day, depending on the size. The cockpit barely takes an hour.[29] The accuracy of the aircraft were later checked by veteran pilots.[12] Neumann met with Meteoblue, a Swiss company, to incorporate their realistic, real-time, and worldwide weather data into the product.[60] To port realistic weather, the Earth is divided into 250 million boxes, and meteorological and climatological data are embedded in them. Further layers of data are placed higher up in the skies to the stratosphere. Using data of the forces on the weather at of each location, Meteoblue's system created a set of mathematical equations incorporated in the game which forecast weather conditions.[61]


Aerosoft, a German developer and publisher of simulation software, announced in July 2020 that they partnered with Microsoft to release a physical version in Europe. Released corresponding with the PC, the physical version is more suitable for those with slower Internet connections. It is available in two editions, Standard and Premium Deluxe and comes with 10 dual-layer DVDs, a printed manual, and a keyboard reference chart.[98] The DVDs are each able to store a maximum of 8.7 gigabytes (GB), and so contain around 90 GB of data that consists of the installer and basic content, including aircraft and the standard-definition default world;[99] however, an Internet connection allows the patches and updates to be downloaded during installation. An active Internet connection is needed for the simulator to update itself when needed. As with the digital versions, after installation the game does not require an active Internet connection and can be played offline; users also have the option to stream more details for the world, better ground imagery, real-world weather and ATC data from Microsoft's servers.[99] 2ff7e9595c


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